![]() ![]() Touching upon the map, you can clearly tell the 90’s atmosphere, and the effect is in full effect due to the plethora of easter eggs that reference other games and films. Light blue is electrically infused, and yellow join together to make bridges and their moments during gameplay where you need to step back and think about where each use is required. Where other colored Tinykin appear from red being used as remote bombs, green can be stacked together to make ladders and other traversal methods. ![]() Now the Tinykins range from purple, which feels like a muscle that can move objects, and most commonly used until you reach other areas. However, the more I played and began to fall into the narrative and let the lore of the world come to the surface and talked to all of the other NPC, you started to peel back the mystery of what indeed occurred, and needless to say, the surprise twist is pretty interesting and makes you wonder if a possible sequel or animated film could be in the works. And to achieve his goal, Milo must call on the help of the local “people,” which are ants, dung-beetles, grasshoppers, and various other insects, along with the mysterious Tinykins. The overarching sandbox is where you find yourself in a normal-sized house, where the player must make it back home by piecing together a spaceship that has had all of its parts spread throughout different rooms of the house. RELATED: CRITICAL ROLE COLLECTION AT SIDESHOW CONTINUES TO GROW WITH MORE AMAZING FINE ART PRINTS When you first meet Milo, you almost feel microscopic like you are the size and presence of Ant-Man. In simple details, the character of Milo arrives on Earth to find that he’s way too small, everybody’s gone, and a day hasn’t passed since 1991. Of course, the story is simple and looks suitable for all ages, but as the story progresses, especially the end twist, it darkens a tad bit. The story, in my opinion, is a minor classic animated Disney that harbors elements of Futurama. Though when you step back and enjoy the child nostalgia, Tinykin feels like a modern-day love letter to Toy Story 2 that most of us grew up with on the Playstation 1. Other portions of the house include the living room and kitchen, and that’s only the tip of the iceberg. I spent hours checking every portion of the map, including a bathroom where little grasshoppers and dung beetles stacked rolls of toilet paper as mountains to climb or finding the ancient relics left behind, such as a CD, scissors, and a baking pan. Journey Into The Tinykin’s World Photo courtesy of Tinybuild Now flash forward, and a perfect time killer and palette cleanser were born from the crazy scientist’s geniuses of publisher Tinybuild. It’s honestly crazy to think and imagine that one genre took over a majority of gaming for a time, but believe it or not, that’s how the ’90s and early 2000s consisted. Remember the good old days of platformers such as Super Mario 64, Ratchet And Clank, and Pikmin? And that was only the tip of the iceberg. The premise and execution of the gameplay are pretty simple, but the exploration and overarching sandbox that continues to innovate and hook the player is relatively redeemable. ![]() Behold Tinykin, It’s a perfect blend of Rick and Morty with the essence and style of Papermario animation with a somewhat compelling story, tongue, and cheek writing, along with an experience that draws the player in and does hold your interest for a time or two. ![]()
0 Comments
Leave a Reply. |